Friday 27 June 2008

New Guild Wars 2 news!

Things have been quiet on the Guild Wars 2 front for a while. The flurry of announcements and interviews at the end of 2007 have developed into the silence of developers had at work grinding out code (or so I hope).

However, ArenaNet have a new FAQ out about Guild Wars 2. Much of it covers things we already now - but they new bombshell is that there won't be a Beta in 2008. That's right, the beta will take place in 2009, and ArenaNet have confirmed that this will be close to the actual release date.

The FAQ page itself can be found at http://eu.guildwars.com/support/article/faq_gw2/ and I expect that, inline with other FAQs, ArenaNet will be updating this as they release new tidbits of information.

In the meantime, check back here often, or subscribe to my RSS feed, to get the latest Guild Wars 2 news as it's released.

Monday 14 January 2008

Guild Wars 2 one of PC Gamer's Hottest Games of 2008

PC Gamer has released a countdown of their pick of the Hottest Games of 2008. High up on the list - and with the largest amount of column inches dedicated to it, is Guild Wars 2.

It's clear that World of Warcraft is going to be facing some stiff competition from Guild Wars 2, with many of the new features we've already covered aimed squarely at WoW.

Read on for PC Gamer's thoughts on Guild Wars 2:


Fans of Guild Wars have been sated with expansion packs - three so far (Nightfall, Factions and Eye of the North), compared to WoW's one. Clearly it's time for a reinvention of the hugely successful MMO. Here's what to expect.

250 years after the original Guild Wars, many of the locations will be gutted and ruined. The idea is that while only one dragon had woken at the end of the last expansion pack, Eye of the North, in the years since then hundreds have emerged. The ruin these creatures have inflicted has caused mass migrations, and the lack of habitable space has led to war and famine. It's the perfect excuse for faction-specific quests and competing allegiances.

If Guild Wars has one fault, it's the lack of sense of a single world: most of your time is spent in a solitary 'instances' where you'll never randomly stumble across a new friend. That's going to change. You'll now spend your time in a single free-flowing game world, only heading into instances when it's time to move the storyline along. But you're never going to be restricted to a single server - Arenanet promise that you'll be able to transfer characters between different servers at will, without cost.

Don't expect your experience bar to disappear once you hit level 20 either, as with the Guild Wars of old. While the true level cap hasn't been revealed yet, it's expected to be higher, and a longer path than any of the original Guild Wars games demanded.

But don't worry about missing out on playing with your high level friends. A 'sidekick' system means that you'll receive a temporary boost to bring you into line with your chums.

If you're just grinding, you'll be able to join up with an AI party, but playing with real-life online humans will net you more experience.

From day one in Guild Wars you could take any character into one of its deathmatch arenas and fight competitively. Those arenas are now complemented by a persistent skirmish area called 'The Mist'. Imagine a 24‑hour, 365-day battle and you're pretty much there. Anyone can wander in at any point and contribute to the fighting; successful kills and missions are converted into equipment rewards.

With all these features, the Guild Wars developers are clearly gunning for World of Warcraft's players. The good news: they'll never charge a monthly fee for this game.


Check out PC Gamer's full list at http://www.computerandvideogames.com/article.php?id=179415